What helped me survive 2020

I started writing this a couple of weeks ago, but thought I’d better wait until I actually had survived before publishing it. These are the things/people/influences that have helped me get through what’s definitely been the toughest year of my life so far, not necessarily for what I’ve had to go through (as I’ve said before, I’m very lucky to still have an income and so on), but because of what it may mean for the future.

If you’re on this list, I can’t thank you enough. Words are insufficient to express my gratitude, but I’m going to try anyway.

Music

I could pretty much stop there, really. In any year music is incredibly important to me. This year? There have been a few times where I really thought I was going to flip. And I’ve realised exactly what I want to do when (if?) the pandemic ends.

Tweet describing how, if the pandemic ever ends, I'm going to devote my life to live music.
My post-pandemic lifestyle in one Tweet

Sources of music that have been essential:

  • Deezer – my streaming service, which trundles away in the background suggesting new tracks to me and is always there to play a soundtrack to my other activities.
  • A couple of podcast radio programmes that I enjoy cross-pollinating with recommendations that I think the other show’s DJs will enjoy (they usually do).
    • The In Memory of John Peel Show, with Zaph Mann, who’s brought me some belting tracks from his soup caves.
    • UPRadio, normally hosted by the lovely Sir Real and Grindi, but this year largely falling on Sir Real’s shoulders.
  • D.A.V.E. the drummer and his wife Justine and their weekly live techno sessions on Sundays. Silly costumes, rather disturbing visuals (especially if you like badgers) and always worth dancing to.
  • Bandcamp – their Bandcamp Fridays, where they waive their fee so all the money goes directly to the artists, have been hugely popular. Of course I keep missing these particular days, but I’ve bought a lot more music through Bandcamp this year than ever before.
  • About a million recommendations from friends, to the point where I’m starting to panic a bit about ever being able to listen to them all.

Standout bands:

  • 65daysofstatic, because never has their mixture of noise and melody seemed so appropriate – though ironically it was in 2019 that they produced A Year of Wreckage.
65daysofstatic – KMF
  • IDLES. I don’t even know where to start with these guys. They’ve been popping up in my consciousness for about 18 months now, but it wasn’t until about a year back that they really landed in my brain. And now… to paraphrase, “All is IDLES”. Angry, sweet, political, authentic, danceable, meaningful music. And their fans are without a doubt the maddest, most caring, loveliest people on the planet.
IDLES – Model Village. Brexiteers in a nutshell

Games

I didn’t really play any new games in 2020, primarily because

a) I’ve still not finished Witcher 3 (and I doubt I ever will, it’s so gorgeous), and in any case

b) No Man’s Sky is still getting amazing new updates – I even joined in a multiplayer event this year, which was moderately scary but would totally have been worth it if I’d ended up in the same instance as all my NMS mates, one of whom posted such great dialogue from

c) Red Dead Redemption 2 that I bought it, even though a) and b) above keep me more than busy enough during the odd moment I get to play games when I’m not playing

d) 7 Days to Die. I started playing this zombie game with a friend late in 2019 and it terrified me to begin with, but in fact it’s helped me get less scared of the dark in real life, because chased by a ravening horde of zombies/very cross pumas when you’ve lost your only light source and you’re out of ammo makes “Oh, it’s dark and I’ve got to pop out with a torch and fetch something from the car” a piece of cake. There are also a couple of guys (Capp00 and Glock9) doing really fun gameplay videos of the game (this is, I think, the only game where I’m nearly as happy watching someone play as actually playing it).

Translation colleagues

  • The Group Translation Chats video chat group founded by Nikki Graham two years ago now (two years! How is that even possible?) has gone from strength to strength and become more regular during the pandemic. I’ve been so busy recently that I haven’t been able to attend the chats, but it’s still been an invaluable way of keeping in touch with other people and simply feeling like I exist.
  • Some of the same people are also in an accountability group, primarily to help us complete a copywriting course we all bought… ahem…years ago and which we still haven’t finished – or in some cases started, before this!
  • Associations such as the ITI have provided fantastic opportunities for networking and CPD with regular Zoom events.

Fitness

I find exercise, and particularly walking or cycling outdoors, to be very helpful to my mental health. So when I was in strict lockdown in France and we weren’t allowed more than 1 km from home on our single hour’s daily exercise, I struggled. (Fortunately we don’t have a bakery very nearby, and of course someone has to go and fetch the bread every day, so me and my bike did a lot of bread shopping.)

But even on days when that didn’t happen, I knew I could get a workout so tough that I’d be flooded with feel-good endorphins – yet so much fun that I’d keep coming back over and over again.

Because at the start of the lockdown, my favourite fitness gurus Keris and Matt from Fitter Food began doing live workout sessions. These took place quite early in the morning (fortunately they’re in the UK so I got an extra hour’s sleep!), allowing me to get my workout done even before I was completely awake.

It’s now… I don’t know how many months later, and they’re still doing live workouts almost every day!

A perfect example of how seriously Keris and Matt (don’t) take themselves.

I’ve always loved these guys for their blend of total scientific knowledge, enthusiasm, tough (but always regressable) workouts, disarming honesty and sheer joy in what they do. (They also have a lovely dog.) But in 2020 they’ve surpassed themselves to the extent that there are simply no superlatives that will do them justice. And because you get back what you put in, they’ve ended up with a fantastic community of supportive people too.

If you’ve just gone back into lockdown and you’re feeling unfit (or even if you just need a good helping of joy in your life), they’re currently running a 21 day challenge that I guarantee will help you feel better (it’s got me up three days in a row at 7 am, and we all know how unlikely that is).

No Man’s Sky – mindfulness in an extreme world

For two years now, on and off, I’ve been playing a game called No Man’s Sky. If you’ve heard of it, you’ve probably heard about the negative reaction it got when it came out and apparently didn’t live up to some people’s expectations. Personally, it was exactly what I expected when it first arrived, and two years later I’m still blown away by it.

The simplest description of the game is that it’s about exploring the universe. In fact, it’s about exploring an infinite, procedurally generated universe, which means that pretty much anywhere you go you’re alone. I think it was this last aspect of the game that led to most of the negative reactions. Personally, I like bumbling about exploring planets without any particular aim in mind. Apart from anything else, the game landscapes are quite often stunningly beautiful.

20180520205054_1

20180617003529_1

In about a month, the game will be undergoing another major update, and I’m playing as often as I can to achieve a few of my own personal goals before that happens. The last major update led to enormous upheavals, including planetary climates changing completely, and in some cases land levels altering substantially too. And it’s rumoured that this update may lead to all players losing all their current save games and having to start all over again.

If that happens, that’s OK with me – but as I say, I do want to achieve a few things before then. One of those is to achieve a particular game milestone, which involves spending 32 in-game days on a planet classified as “extreme”. This means either an extreme climate or very tetchy drone sentinels. Or possibly both. Every time you leave your chosen planet to go somewhere more hospitable, your counter resets, so if you want to hit the milestone you have to be prepared to spend a lot of time planetside dodging sentinels or hiding in a cave. You can also stand your player character in a building, where they won’t be using up life support resources or being attacked, then go to bed in real life and come back eight hours later having achieved the goal without any effort. But that seems rather dull to me.

So I’ve spent a lot of time in recent days standing about on a particular planet (actually a moon). It’s called Takahokunea, and I like to think that maybe in the far past it was surveyed by a crew with at least some Maori blood. (New Zealanders seem to get everywhere, so this seems highly probable.) Planets and moons in No Man’s Sky vary widely, as you’d expect, and some of them have quite a lot of buildings of various sorts where you can shelter. This one isn’t like that, so I’ve set up my HQ by parking my spaceship on a small plateau where there’s a galactic trade terminal (to sell any tradeable commodities I happen to come across) and a nearby cave.

20180630155343_1

There’s nothing much else within any kind of reasonable walking distance, and time spent in your spaceship doesn’t count towards the total for the milestone, so I spend my game time ambling aimlessly around the countryside, trying not to get trampled on by the fortunately friendly – if clumsy – local fauna, and shooting down vast numbers of drone sentinels, which, because this is an extreme planet, attack me on sight. I’ve also learned some stuff about the mechanics of the game that I hadn’t previously appreciated when I simply landed on a planet, did a particular task then left again. And other than the odd burst of adrenalin when I’m under attack, I’m finding the whole experience to be extremely meditative. Earlier today I stood for a while on a large rock, on a flat area of blueish grass atop a tall pink cliff and watched the sunrise sweeping across the neighbouring planet.

20180629233358_1

20180630165557_1

Later, while I was talking to my mother on the phone, I directed my character into the cave and stayed there for a bit, surrounded by the drifting mysterious motes of light that you find in caves (I’ve never worked out what they are).

20180701204156_1

In this game, once you’ve got past the initial scramble to repair your spaceship and equip yourself with basic kit, it can all be very restful, if that’s how you choose to play. And god knows with the hideous things going on in the news in the real world at the moment, we all need a bit of mental peace sometimes. I’d highly recommend standing on a planet, just waiting for time to pass, as a form of mindfulness meditation.

20180630171324_1

Of course, I’m not the only person playing the game. And some of them are doing even weirder or more meaningful things than standing about on a pink and blue planet watching the sun rise.

For example, someone recently built a giant pachinko machine. Given that my own base looks like half a dozen garden sheds shoved together, I find this kind of thing enormously impressive, although even more lavish constructions have been made by other players (more on this below).

The Pilgrim’s Path describes one player’s walk around an entire planet, taking about 45 hours of game playing time. Reading between the lines, he had the kind of experience you’d expect if you walked around a planet – doubt, exhilaration, wonder, fear – ultimately coming away with something much more profound than you’d get from 45 hours of playing something like Grand Theft Auto. He also learned just how supportive the NMS community can be, with people giving him advice and encouragement, and ultimately cheering him on via a live stream of the final hour of his epic journey.

And Andrew Reinhard, the guy who led the excavation of the Atari burial ground, is doing archaeology in No Man’s Sky, specifically surveying the remains of the human habitations and material culture of the original Galactic Hub, which underwent sometimes catastrophic changes during the Atlas Rises update. These sites include Glenn William’s Memorial, a planet with a model of Deep Thought, another with a ziggurat tomb and of course Dudenbeaumodeme, the site of the Pilgrim’s Path circumnavigation – not strictly part of the Galactic Hub, but interesting because many other players had been there since the original visitor. [Note: While aimlessly exploring this particular moon, I found what look like steps, cut in the rock. I’m pretty sure they’re just an accident of the topography, but it made me look even more carefully at the landscape.]

20180630163635_1

And while researching this article, I came across this story, which I hadn’t previously encountered, but in many ways doesn’t surprise me. If ever a game could change – or save – lives it’d be No Man’s Sky.